Original cards from JapanProtected shipping: top loader + rigid cardboardShipped within 2 business daysShipped from Italy · No customs−5% from 4 cards−10% from 8 cardsOriginal cards from JapanProtected shipping: top loader + rigid cardboardShipped within 2 business daysShipped from Italy · No customs−5% from 4 cards−10% from 8 cards
ZapFromJapan — carte Pokémon giapponesi originali

Playing the Pokémon TCG

How to build a Pokémon deck: rules, ratios and tips

Updated on 15/10/2026

How to build a Pokémon deck: rules, ratios and tips

The deck rules

RuleDetail
Number of cardsExactly 60
CopiesAt most 4 with the same name (even with different artwork)
Basic EnergyNo limit
ACE SPECOnly one in the whole deck
Radiant PokémonOnly one in the whole deck
Basic PokémonAt least one, otherwise you can't start

Starting ratios

60 cards, for example:16Pokémon34Trainers10Energy
A starting example for a 60-card deck. The split changes from deck to deck: Pokémon that attack with little Energy need fewer Energy cards.

1. Choose the core of the deck

Start from one or two Pokémon that attack well, often a Pokémon ex (see what ex cards are) or an evolution line up to Stage 2, and build everything else to get them into play as soon as possible. For evolution lines players use ratios such as 4-3-3 or 4-2-3 (Basic, Stage 1, Stage 2): more Basics because you need them straight away.

Pokémon ex in SAR versions from our catalogue

Pikachu ex 126/103 — 30th Celebration JP

Pikachu ex

126/103

74,99 €3 pcs
Salamence ex 133/103 — 30th Celebration JP

Salamence ex

133/103

19,99 €2 pcs
Spidops ex 101/78 — Violet ex

Spidops ex

101/78

14,99 €1 pcs
Ting-Lu ex 94/71 — Clay Burst

Ting-Lu ex

94/71

12,99 €3 pcs

2. Consistency first

A good deck does the same things almost every game. To get there you need cards that draw and cards that search your deck for Pokémon and Energy. Running 4 copies of your most important cards greatly increases the chance of finding them in time.

3. Trainers: Supporters, Items and Stadiums

You can only play one Supporter per turn, so you need enough of them to have one nearly every turn: usually 8–12. Items can be played without limit and are used to search for cards or heal; Stadiums stay in play and affect both players.

Supporter cards from our catalogue

Items and Stadiums

N's PP Up 214/193 — MEGA Dream ex

N's PP Up

214/193

1,55 €1 pcs
Glass Trumpet 215/193 — MEGA Dream ex

Glass Trumpet

215/193

1,59 €1 pcs
Ultra Ball 216/193 — MEGA Dream ex

Ultra Ball

216/193

1,99 €1 pcs
Jamming Tower 222/193 — MEGA Dream ex

Jamming Tower

222/193

1,99 €1 pcs

4. Test and adjust

Play at least ten games and note what's missing: if you run out of Energy, add some; if early on you draw cards that only matter late in the game, cut them. Also check that your cards are legal in the Standard format.

Frequently asked questions

How many Energy cards should a Pokémon deck have?+
Usually between 8 and 14. Fewer if your attackers are cheap or you have cards that search for Energy, more if the attacks are expensive.
How many copies of the same card can I have?+
At most 4 with the same name, even if they have different artwork or rarity. Basic Energy is unlimited.
Can I use AR and SAR cards in my deck?+
Yes: the card's name is what counts, not its rarity. Many players use the illustrated versions of their favourite cards.

More guides